I recently read the following post arguing about why characters in a fantasy book should rarely ever have a map of the region they are in, during which they make some valid points.
https://www.tor.com/2019/05/28/fantasy-maps-dont-belong-in-the-hands-of-fantasy-characters/
However there are exceptions.
#1. What if the character is a cartographer or navigator aboard a ship?
#2. What if the character is an explorer?
#3. What if the characters are discussing war preparations and need a map so they know how far away things are relative to each other?
And there are certainly more exceptions. A merchant for example might need a map to prevent getting lost when traveling through lands they are unfamiliar with.
Indeed the map could even play a central role in the plot, like in the case of a map to buried treasure.
The map could even be a magical artifact that allows people to teleport to a location of their choosing.
Or it could be a non-magical map which shows the locations of portals, artifacts or other items.
My point is that there are plenty of exceptions to why characters might need or desire a map of the region.
Now in fantasy video games it is a totally different matter... The map serves to help guide the player through the game to specific cities and regions for the player to explore.
And such a map might play an important role in the upcoming Witcher show on Netflix.
Below: Witcher 3 Wild Hunt World Map
One of my favourite maps from video games is the map from Kingdom Come Deliverance, which shows the relatively small region of Bohemia from the video game, but shows it in great detail. Plus the game itself is highly detailed and realistic, with some of the best graphics I have ever seen in any game, plus realistic swordplay and archery. I am definitely a fan.
No comments:
Post a Comment
Comments containing links will be marked as spam and not approved.